Orbis Fabula Developer Blog
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Scala: A Notebook of One (Programmer's) Love Story
In Bayaya, we rely heavily on multiple open-source technologies. I have already briefly shown how we use Three.js. Now it’s time for another cornerstone of our engine building - the Scala programming language.
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Our Rendering Engine - Shaders and Materials
This week I want to share a few details about the technologies driving our games. We rely heavily on multiple open-source technologies, most notably on the Scala language and on the three.js rendering engine. Today I want to talk about the latter.
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Easy-to-Use 3D Editor
Our 3D modeling tool is designed to be extremely easy to use. It has been successfully used by people who have never done any 3D editing before.
All artwork in the game was created using this tool.
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Message To The Bohemia Interactive Community
Dear Bohemia Interactive Community,
It has been a long time since I last reached out, and I wonder how many of you still remember my name. Perhaps there are still a few among you who noticed that about ten years ago, after the release of Arma 2, I disappeared. For those wondering what I have been up to all these years, I am excited to finally share that my colleagues and I have been working on a new game, which is just about to be revealed.
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Getting Ready To Be Seen
I have just started preparing online presence for Orbis Fabula.